I'm willing to beta test.
Beta is ready to go!
Happy new year, explorers!
We were a bit quiet last year, but still steady with the development of Raider Kid and the Ruby Chest, having worked on it every Saturday despite being a busy period of our lives. 2022 had struggles and losses, but also overcoming and reunions. I myself moved and changed jobs twice 🥵 - one being to another continent - while Lumi and Fabio moved from Europe back to Brazil.
We didn't meet the goal of releasing the game in 2022, but we just finished the Beta 🎉 which we want to start testing later this month (read this post until the end to see how you can become a tester). We'll use the feedback to make final fixes and adjustments. After that, we'll implement achievements and credits, and the game will finally be ready to be released ❤️
Without further ado, what we made last year:
- Last boss fight and ending sequence. That was more work than anticipated!
- Border arts - We had many people criticizing how dull the full-screen version of the game looked. Lumi made this great Non-Specific LCD Gaming Device border to make you feel back in the 90s enjoying the newest release for your portable system.
- 3 new enemy types - We realized the late game needed more combat variety, so we introduced some more.
- Level design revisions. A lot of them, to accommodate new features and enemies.
- Input improvements, including buffer for jumping and attacking.
If you would like to participate in the beta tests, please answer this form, keeping in mind that this version will lack final level design and a few features. Should we receive too many requests, we might limit the beta to the first few responders. We are always happy to know that some of you out there are so eager to play the final game, so in any case, don't worry because the wait for it shouldn't be too long this time 🙂
Have an adventurous 2023!
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I could try to help with the testing. But I am not experienced in testing games (just a bit of website testing and desktop apps, blackbox functional and integration testing mainly, some negative testing as well). Do you have any test cases/suites created? Or at least testing guidelines? I'm actually a developer, but have QA experience as well.
Only thing that will be required is record your screen, play normally, then answer a feedback form :) we'll mostly be looking at how balanced the challenges are, etc
Define "balanced" - do you mean how easy the challenges are? Or if the progression is gradual or too steep? What would be the exact point of the test? Explain it to me and let me know where could I get the test-version. Also - what platform do you target? I am on Lubuntu, but can perform also some testing on a Debian native box.
It is a general test to look into the game as a whole and identify any issues which should be adjusted before release. Late-game features are the least tested right now so having people who will try to complete the game is ideal.
From the volunteer's standpoint, we just want you to play normally and then answer some questions about how you felt while playing. We will watch your recording to understand behaviours such as where you explored first, how many times you attempted each boss fight, etc, as well as identify any bugs experienced. There will be a closed discord to discuss the game with other testers as well.
The game should work on Linux so it would be very useful to have someone playing in Lubuntu :)
Okay. Let's do it. Should I download the publicly available demo version or is there an unofficial beta version? What should I download?
Want in. Again.
Here's a polite response to help with the beta testing.